Squad’s maps

Just like any other multiplayer FPS, learning the maps is important for beginners. Learning the maps of Squad is one of the optimal ways to master the game. Not as big as Arma maps, but not as small as Battlefield maps, Squad maps are really huge. The game offers numerous maps with many versions. So playing Squad over and over is important in order to learn them and always remember where your main base and squad-mates are.
In addition, it is better if you manage to learn how to call enemies’ locations. To do so, open the map and you will find out that there are 9 grids just like a keypad in all the maps of Squad. If you manage to learn this, you can call out enemies in locations easily.
The game mechanics

Even if Squad is a military FPS, it is not about doing kills, as they are optional, especially for beginner squad battles, what matters the most are the objectives. Your goal in a game will be to win it by making your opponent lose tickets.
In order to do so, you can destroy enemy vehicles, which will make them lose between 1 and 28 tickets. You can also capture opponent points, which will cost them between 28 and 52 tickets. In addition, you can concentrate your attacks on enemy FOBs (Forward Operating Bases) to destroy them, by doing this; your opponents will lose 20 tickets.
Please note that killing an enemy costs only 1 ticket, thus beginner squad battles are not based on the number of kills. If you want victory and you are not a killing machine, then you better focus on what makes your opponents lose all their tickets.
As we saw earlier, the thing that makes you lose the most tickets is the capture of points. It is, therefore, necessary to explain how to capture the latter, but above all to know which points are attackable by your team, and which ones are attackable by the opposing team.
First of all, it is important to understand the logic of capture; which is one of the main squad beginner tips. The points must be captured in sequence, first, second, third, etc… You cannot capture the last point before you have captured all the previous points. Note that the previous explanation has its limits. Indeed the latter is only valid for the beginning of a game and does not take into account non-linear map compositions.
To make it easier for you, just bear in mind the following details:
- A point to defend is marked with a purple shield
- A point to attack is marked with an orange arrow
There are two ways to capture a point:
- The point has never been captured: an allied player is enough to capture it, if this point is not attackable by the opponents; a player on the point is enough regardless of the number of opponents present in the capture area.
- The point belongs to the opponents: the capture of an opponent’s point is done in two steps:
- The first phase during which the point is uncaptured to put it back to neutral. During this phase, you must have three more players than the opponents in the capture area to be able to capture the point.
- Once the point is cleared, it must be captured: you just need to outnumber the opponents to finish capturing the point.